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FAM 1245 Alliance Banner
KINGSHOT · K1245

FAM ALLIANCE

Family. Fire. Forever.

↓ ENTER THE FIELD MANUAL
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Alliance priority areas (56/93 voted): Pets · Swordland/TAC · Gear optimization · Rally mechanics · Hero optimization · Power increasing · Bear score

Rally Joiner Rule

Only your first slot hero's first skill counts when joining a rally. Your gear, charms, pets, and research contribute nothing as a joiner — only the rally leader's stats matter.

🚫
Never join with Gordon or Jabel as first hero. Health/defense buffs are useless in Bear and waste a buff slot for everyone.
🐻

Bear Joiner Preset

First slotChenko or Amaine
WhyLethality buff — most impactful stat vs Bear
FormationMax archers (10/10/80+)
No good hero?Send troops only — no hero
🏰

Garrison Joiner Preset

Best all-aroundChenko / Amane / Saul / Fahd
S3 players2x Hilde + Saul + Chenko
S2 playersChenko + Amane + Fahd + Gordon
Fallback3x Saul + 1x Fahd
💎

Widget Rule

Widgets are multiplicative — they scale with your stats and are the most powerful boost in the game.

Widgets only work for the rally/garrison leader. Joiners get zero benefit from their own widgets.

Upgrade at 2-4-6-8-10 only. Skip odd numbers — wait for KvK prep.

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Attack — General

INF 50%
20%
ARC 30%
Messi tested43/20/37
If enemy inf-only30/20/50
🏰

Garrison Defense

INF 60%
20%
20%
Advanced (coord)Leader 0/0/100 · Joiners fill
Damage boost+240% with 2 Chenko + 2 Amaine joiners
🐻

Bear Hunt

10
20%
ARCHERS 70%
Gen 1-230/30/40
Min InfantryAlways 5,000+ troops
🗡️

Counter System

Infantrybeats Cavalry
Cavalrybeats Archers
Archersbeats Infantry
⚠️
Cavalry has 20% chance to skip Infantry and hit Archers directly. Never neglect Cavalry gear.
📋

First Slot Hero by Event

EventUse TheseAlso OKNever Use
Bear HuntChenko, AmaineYeonwoo, MargotGordon, Jabel
GarrisonChenko, SaulAmane, Fahd4x same hero
PvP RallyChenko, AmaineHilde, Saul, YeonwooDefense heroes
Castle BattleChenko, AmaneSaul, Fahd4x Gordon
💡
Rally takes TOP 4 highest-level joiner skills. A Level 5 Gordon kicks out a Level 4 Chenko. Check the yellow flag icon on the rally screen before launching.

Critical Thresholds

Bear max reward1.2B total damage
KvK daily target200,000 pts
KvK total medals6 (5 prep + 1 battle)
Garrison pts/min+1,800 (Swordland)
Temple end bonus50,000 pts
KvK kill range±3 TC levels
Bear spawnEvery 2 days · 30 min window

Gem Priority (TC29+)

1stHero Roulette — save for Gen 4 Rosa~42 days
2ndWindward Voyage Slot 2 (2,000)strong ROI
3rdHall of Heroes — Margot Gen 4
4thChampagne / Widget chests
AvoidBoosts, VIP shop, refreshes
BuilderAlready have 2nd queue at TC29+

Rally Leader Checklist

  • Activate Pet Skills + City Bonuses first
  • Best hero gear equipped on main 3
  • Check widget type — attack for attack, defense for garrison
  • Set formation preset before event starts
  • Bear: teleport close to trap before it opens
  • Tap yellow flag to audit joiner skills
  • Kick joiners with defensive first skills
🎯
Core goal: Deal maximum damage in 30 minutes. The Bear cannot die. Never use health/defense buffs. Pure offense only.

As Rally Leader

  • Strongest players lead only
  • Activate Mighty Bison + Lion pet skills before first rally — 2hr window covers the event
  • Equip best gear, use attack buffs
  • Teleport near Bear Trap before it opens
  • Kick joiners with defensive heroes immediately
  • Final 5-7 min: everyone opens their own rally

As Rally Joiner

  • First slot: Chenko or Amaine
  • No good joiner hero? Send troops only — no hero at all
  • Join the strongest player's rally — your damage scales with their stats
  • Formation: max archers possible (10/10/80+)
  • Do not activate buffs — they do nothing as a joiner

Damage Mechanics Explained

Lethality over Attack: Both multiply damage, but most players have far more Attack than Lethality. Lethality has more room to grow and gives bigger returns per point. Focus all Bear optimization on Lethality.

Why Archers: The Bear is classified as an Infantry unit. Archers deal +10% Ranged Strike bonus against Infantry. Combined with their naturally high damage output, Archers are the dominant troop for Bear.

Moose pet — do NOT use: Horror Stare reduces enemy Squad Health. The Bear has no Health bar — only Defense. Moose skill contributes zero and wastes the 20-hour cooldown. Use Mighty Bison instead.

Pitfall upgrades: Donate Hunting Arrows daily via Intel Missions. Max level (1,900 total arrows) gives all participants +5% Attack bonus for the event.

GenBest (Paid)FormationF2PFormation
1Amadeus / Jabel / Quinn30/30/40Howard / Jabel / Quinn30/30/40
2Amadeus / Hilde / Marlin20/30/50Zoe / Jabel / Quinn30/30/40
3Helga / Petra / Marlin10/20/70Zoe / Petra / Quinn20/40/40
4Amadeus / Petra / Rosa1/10/89Zoe / Petra / Rosa1/10/89
5Amadeus / Petra / Rosa1/10/89Zoe / Petra / Rosa1/10/89

Source: [Dom]Hannah · K3 Pandafather

💡
Gen 3 tip: Let Helga lead rallies. Save Amadeus for joining other rallies — his first expedition skill is a strong joiner contribution. More total alliance damage overall.

S Tier — Use These

Chenko — Stand of Arms, Lethality buff (effect_op 101)

Amaine — Attack buff (effect_op 102) — stacks with Chenko

Yeonwoo — Lethality buff, same family as Chenko

Margot — Warbringer, different effect_id — stacks with all above

A Tier — OK but Situational

Hilde — Attack buff, good but lower value than Chenko

Amadeus — Strong joiner skill, better used as rally leader Gen 1-2

Petra / Marlin / Zoe — Chance-based, do not stack — max 1 per rally

Never Use

Gordon — Health buff, Bear has no Health bar to target effectively as PvE

Jabel — Defense boost, useless in this event

Any defense hero — A Level 5 Gordon will displace your Level 4 Chenko. Kick them.

R4/R5 Coordination Points

  • Do not open too many rallies simultaneously — splits joiners and weakens each rally
  • Coordinate 2 Chenko + 2 Amaine as first joiners, then rest fill with Chenko/Amaine/Yeonwoo
  • Watch damage thresholds — if a member can't reach the next tier, have them join stronger rallies with key joiner hero only
  • Close rallies that have weak joiner setups and restart with correct members
  • Final 5-7 minutes: call for everyone to open their own rally — maximizes total troop output
  • Remind members to donate Hunting Arrows daily via Intel Missions

For Bear trap damage: weight heavily toward Infantry and Archer. For a whale: balanced all-around. For low-to-mid spend: prioritize Infantry + Archer. Apply the same weighting to hero gear, gov gear, and charms.

If imbuements are available: start with Infantry Gloves + Chest, then Archer Helmet + Boots. Substantial damage difference.

🔒
Developer confirmed: Matchmaking uses highest historical power. Unequipping gear, losing troops, or shedding power does NOT affect your matchmaking score. Troop count does not factor in at all.
Phase 0 — Matchmaking
2 Days · Starts Saturday

Top 100 players' power evaluated. Opponent revealed Day 2. Pre-build: set 1 building + 1 research to 1 minute remaining for instant finish when event starts.

Phase 1 — Preparation
5 Days · Target 200,000 pts/day · 5 State Medals total
DayFocusUseSave
1ConstructionBuilding speedups, TruegoldTraining speedups
2ResearchResearch speedups, TG DustHero shards
3Hero DevHero gear, shards, rouletteTaming marks
4Troop TrainingTroop training speedupsTruegold
5PetsAdvanced + Common Taming Marks
🚫
Do NOT burn training speedups on Day 1. They give higher points on Day 4 (Troop Training day).
Phase 2 — Battle Phase
12 Hours · 10:00-22:00 UTC Saturday

Active Players

  • Discord voice before 10:00 UTC
  • Activate attack + defense boosts before fighting
  • Follow rally calls — no solo attacks unless ordered
  • Only attack ±3 TC levels

Offline Players

  • Shield up before 10:00 UTC
  • Shield must cover until 22:00 UTC minimum
  • Watch for 12:00 UTC Castle Battle reset
Phase 3 — Field Triage
Recovery · Next cycle in 4 weeks

Recover troops with Medical Satchels and Rescue Orders. Rebuild. Start saving for next KvK immediately.

👑
Holding the Temple at the end = 50,000 pts. Send your best army there in the final push — this alone can change the result of prep phase rankings.

All Modes (Paid)

Amadeus
Jabel
Saul
Formation30/30/40
NoteOnly 4 mythic heroes — lineup never changes

F2P

Howard
Jabel
Quinn
NoteUse Saul instead of Quinn if available

Rally Attack

Amadeus
Hilde
Marlin
Formation20/30/50
MarlinAttack widget — shift to more archers

Garrison

Zoe
Hilde
Saul

F2P

Zoe
Jabel
Quinn
Formation30/30/40
NoteZoe's widget is defensive — skip it for attack

Rally Attack

Amadeus
Petra
Marlin
Formation10/20/70
NoteMarlin has attack widget for rallies only

Solo PvP

Amadeus
Petra
Jaeger
NoteWidgets don't work solo — use highest raw stats

Garrison

Eric
Hilde
Jaeger

Bear Hunt (Paid)

Helga
Petra
Marlin
Formation10/20/70
Why Helga2 lethality + 1 attack widget > 1 lethality + 2 attack
💡
Let Helga lead Bear rallies so Amadeus can join other rallies. His first expedition skill is valuable as a joiner. More total alliance damage.

Rally / Bear Attack

Amadeus
Petra
Rosa
Formation10/20/70
RosaLethality widget: 2 lethality + 1 attack optimal

Garrison

Alcar
Margot
Saul
AlcarHigh health pool, 70% damage reduction

F2P

Zoe
Petra
Rosa
Formation10/10/80
Get RosaHero Roulette — save gems
HeroClassRoleSourceKey Skill
RosaArcherRally leaderHero RouletteLethality widget · +30% Archer Attack · Perihelion
AlcarInfantryGarrison defenseKvK / Swordland70% damage reduction · Huge health pool
MargotCavalryGarrison / JoinerHall of HeroesWarbringer +25% Squads Attack — strong JOIN skill
📌
Transition from Gen 3: If you didn't invest heavily in Eric, get him to 3 stars then save general shards for Alcar. Zoe and Marlin drop off significantly in Gen 4.

Rally / Bear Attack

Amadeus
Petra
Rosa
Formation10/20/70

Solo Attack

Long Fei
Petra
Rosa
NoteStat gap large enough to replace Amadeus for solo only

F2P

Zoe
Petra
Rosa
Formation10/10/80
NoteLong Fei is more defense-focused than Zoe

Solo vs Rally Widgets

Widgets do not work in solo attacks — only in rallies and garrison. For solo: ignore widgets, use highest raw stats. Swap Marlin for Jaeger in solo for this reason.

Joiner Skill Priority

If you primarily join rallies: only upgrade the first expedition skill on your joiner hero. Save skill books. You only need that one maxed to contribute. If you lead rallies: upgrade all skills.

Hall of Heroes

Spend only 15,000 gems to unlock key heroes like Marlin. Do not go all-in with gems in HoH — save gems for Roulettes. After unlocking, upgrade with saved Mythic Shards.

Pet unlocks are server-age based — not your player level. Even whales are locked to this timeline. You cannot skip ahead by spending.
Kingdom AgePets UnlockedWhat to Do
Day 0-54None
Day 55-60Gray Wolf, Lynx, BisonFoundation phase — see level guide below
Day 80Cheetah, MooseFocus Cheetah — it generates pet food for all others
Day 110Lion ⭐⭐⭐, Grizzly BearMax Lion ASAP — best F2P pet in the game
Day 190+Mighty Bison ⭐⭐⭐, Giant RhinoTop priority — defines your PvP and rally strength

Day 55-79 Foundation

Gray WolfLevel 15-20
BisonLevel 15-20
LynxLevel 20 STOPUnlocks 4 daily adventures
💡
Do NOT overinvest. Save resources for Lion.

Day 80-109 Growth

CheetahLevel 20 ASAPPet food engine
MooseOptional

Day 110-189 Power Spike

LionMAX ASAP ⭐⭐⭐
Why LionDaily Forgehammers, Truegold, Charm items
Grizzly BearSecondary focus

Day 190+ Endgame

Mighty BisonTop priority ⭐⭐⭐
Giant RhinoHigh priority ⭐⭐
WhyThese define PvP and rally strength

F2P Priority Order

1. LionForgehammers + Truegold daily
2. Mighty BisonPvP + rally strength
3. Bison
4. CheetahPet food engine
5. Rhino
6. Bear
7. LynxLevel 20 only — stop

Spender Priority Order

1. Mighty Bison
2. Rhino
3. Bear
4. Moose
5. Lion
6. Bison
7. LynxLevel 20 only — stop

How Far to Level Each Pet

Get all pets to at least Level 40. Do not exceed Level 40 on most pets if F2P or slow-spend — gold medals cost past Level 40 and are hard to obtain.

Reserve gold medals only for Mighty Bison — you want attack, lethality, and march speed bonuses from that investment specifically.

Lynx: Level 20 only. Unlocks 4 daily Pet Adventures stamina. Stop there permanently.

Cheetah: Level 20 ASAP. Generates pet food for all other pets every 2 hours.

🎯
Rally rule: Only the rally LEADER's pets contribute to rally combat. Pets still benefit you for solo combat, defense, and when you lead garrison or rallies.
🚫
Hero gear provides ZERO benefit when joining a rally. It only matters when YOU lead. Consolidate gear onto your main 3 march heroes only.
⚠️
Do NOT obsess over raw power. Troop power inflates your matchmaking score without proportional combat improvement. Focus on true power instead.

✅ True Power — Focus Here

Governor GearHigh value — boosts all troops
Hero GearHigh value — leader-only multiplier
CharmsHigh value — permanent stat boost
PetsHigh value — scales multiplicatively
Research (combat)High value — permanent
Hero starsMedium — invest in main march only

⚠️ Troop Power — Use Carefully

Training troopsRaises matchmaking power
KvK impactCan get you harder opponents
Still neededMore troops = more rally capacity
💡
Train troops on KvK Day 4 specifically to get both troop training event points AND prep phase points simultaneously.

Priority 1 — Hero Gear

Focus all Mithril and Forgehammers on your main 3 march heroes. Get Infantry Health and Archer Lethality to Gold first.

Source of Mithril: Mystic Trial shop (buy out weekly), Bear Hunt rewards, Swordland shop.

Priority 2 — Pets

Lion generates free Forgehammers and Truegold daily — this compounds over time. Get Lion to max ASAP then work toward Mighty Bison.

Priority 3 — Gov Gear & Charms

Windward Voyage and Mystic Trial both produce Gov Gear materials (Satin, Artisan's Visions). Build offense build consistently over time using kingshotoptimizer.

Priority 4 — Research

In the Academy: focus on Lethality and Health research in the Battle section. These are permanent multipliers. Combat tech neglected for 240+ days costs ~170 Mystic Trial crystals weekly.

Economy research: Gathering only — skip building production bonuses.

What to Research First

1. Squad LethalityBiggest damage multiplier — affects all troops
2. Squad HealthSurvivability — keeps troops alive longer
3. Infantry AttackFrontline DPS
4. Archer AttackPrimary damage troop
5. Cavalry AttackLower priority unless cav-heavy
6. March SpeedQoL — not combat
⚠️
Skip defense-oriented research (Squad Defense, troop-type Defense) unless you have nothing else to research. Offense wins in Kingshot.

Promote vs Train Fresh

Promotion is more resource-efficient than training T10 from scratch. It also earns KvK Troop Training points on Day 4.

To promote: go to your Barracks/Range/Stable → Promotion tab → select T9 troops → promote to T10. Requires resources + speedups, but fewer than fresh training.

Priority: Promote Archers first (primary damage troop), then Infantry (frontline), then Cavalry.

When to train fresh instead: If you need more total troops (rally capacity), train fresh T10. If you already have enough T9, promote.

F2P Path

  • Join rallies rather than lead — your job is a great joiner, not rally captain
  • Rush TC to Level 30 for T10 troops — stronger troops = more damage when joining
  • Focus Chenko/Amaine to 4 stars — max their first skill
  • Save gems for Hero Roulette or second builder queue
  • Mystic Trial is your weekly power engine — push all zones
  • Lion pet generates compound value daily — prioritize above all else

Spender Path

  • Lead rallies — your gear, charms, and pets apply to every joiner's troops
  • Push hero gear to Red on main 3 heroes
  • Mighty Bison is the highest-priority pet investment
  • Widget upgrades are the highest stat ROI per gem in the game
  • Balanced gov gear (all troops) rather than pure archer focus
📅

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DayUnlock / FeatureWhy It Matters

TG5 unlocks the Truegold Crucible at Day 150. This is your daily Truegold income building. Build it immediately when it unlocks. It costs nothing to construct.
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FAM Members Only

Alliance assignments, NAP rules, council coordination, and internal strategy. For FAM members in K1245.